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Resident evil dead game
Resident evil dead game






In Mikami's view, the horror genre had since transitioned from a preference for direct, physical horror to quiet, psychological horror. Los Ganados ("The Cattle" in Spanish), which have variously been described as "zombie-like non-zombies" or "very-zombie-like-but-not-officially-zombies" by video game journalists, represented a further evolution of the zombie archetype due to their intelligence and nimbleness. For Resident Evil 4, Mikami discarded tank controls which previously served the purpose of intensifying a scary experience, and introduced a new enemy type. For example, Resident Evil 3 introduced zombies which could sprint and lunge out towards player characters at an unusually rapid pace. Later titles released after the original Resident Evil would present an escalation of enemy types, introducing new creatures or reinventing pre-established ones.

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The depiction of zombie behavior changed greatly as the Resident Evil series expanded. Mikami chose a fixed camera perspective and the implementation of tank controls, which he conceded to be awkward in movement but nevertheless insisted that it was the only method he could think of at the time that could make a horror game work: he explained that in this way the player could not see a zombie coming, yet could still hear its footsteps without knowledge of its exact position. To explain the origins of zombies within the Resident Evil universe, Mikami chose a virus as the infectious agent or pathogen which turn humans into zombies during an interview with IGN, Mikami recall "feeling excited by the new idea that a virus-a real enemy that can't be seen by humans-would cause tremendous fear in people". The director of the first entry in the Resident Evil series of video games, Shinji Mikami, cited The Evil Dead and The Texas Chain Saw Massacre as influences for his work within the Resident Evil franchise. The Resident Evil franchise's zombies and associated creatures, a staple feature in the video game series as well as film adaptations, are widely recognized as one of the most memorable video game depictions of horror themes, and represent an influential element of the survival horror genre which have inspired numerous works with similar themes. Subsequent sequels have featured other types of zombies as well as related creatures which are presented as more agile, vicious, and intelligent opponents.

resident evil dead game

In contrast to zombies in other horror and fantasy genre works where they are traditionally presented as corporeal revenants with mythological and supernatural origins, zombies in the Resident Evil series are usually created through the use of biological weaponry, genetic manipulation and/or parasitic symbiosis.

resident evil dead game

First appearing in the 1996 video game Resident Evil, they are mutated creatures with cannibalistic urges and severe epidermal necrosis, and their origins are explained from a scientific perspective. Zombies (ゾンビ, Zonbi) are recurring antagonists within the fictional universe of Japanese video game company Capcom's multimedia franchise Resident Evil, known in Japan as Biohazard.






Resident evil dead game